/**
 * 
 */
package com.arx.damages;

import com.arx.graphics.flyweight.TextureContainer;

/**
 * @author Donald
 */
public class ScreenSplats {
	private long				duration;
	private boolean				exist;
	private float				size;
	private long				starttime;
	private TextureContainer	tc;
	private float				x;
	private float				y;
	public boolean exists() {
		return exist;
	}
	public void setExists(final boolean val) {
		exist = val;
	}
}
